Crocodilefolk

History
Crocodile folks have lived for eons in the warm wetlands of Khemnet, there they built their own society away from the warmbloods.

Those who've taken to the civilization of the warmbloods have rarely done so willingly, they or their ancestors having been made to bow to the warmblood's strength and power.

Biology
Crocodilefolks are large and brawny bipedal reptiles very similar to their namesake. Although they walk upright, they do so with a hunch.

Few outsides of the crocodile folk can tell their gender parts. Gender in crocodilefolks is not determined by genetics, but rather incubation temperature during their egg-stage of growth.

Crocodilefolks are dependent on warm marshlands for reproduction and as such have very limited population range.

Society
Crocodilefolks respect only personal strength. Ambition, cunning, and viciousness are held as the greatest virtue a crocodilefolk can possess. That is not to say Crocodilefolks are mindless savage, rather they are prudent and patient, waiting for the opportunity to strike.

Crocodile folks do not form families the way mammals do, and any alliance they make is merely temporary until it no longer suits them.

During the reproductive season, crocodilefolks have elaborate mating rituals for the male to prove his worth to potential mates. Once coupling has occurred the female lays up to a dozen eggs in a burrow by the water where she will watch over her youths. While the male will leave, the female takes care of the children for a year before they are left to their own destiny.

Although Crocodile folks are greatly religious, their style of religion is a far cry from the ecstatic and celebratory religious fervor of other races, to them, religion is a matter of both quiet contemplation, but also a struggle with the powers above for their blessings.

Base Abilities

 * Ability Score: +2 STR +2 WIS -2 CHA
 * Size: Medium
 * Speed: 20'

Traits

 * Swim: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
 * Hold Breath: Members of this race can hold their breath for a number of rounds equal to four times their Constitution score.
 * Bite: Crocodile Folks gain a bite attack deal 1d6 point of damage.
 * Camouflage: Crocodile-Folks gain a +4 racial bonus on Stealth checks while within Swamp terrain.


 * Tough Skin: Crocodilefolks have thick armored skin granting them a +1 to natural armor.

Alternate Traits

 * Strong Tail: Some crocodile folk rely on their large and thick tails to keep upright. These crocodile-Folks gain a +4 to CMD vs tripping attempts. — Replaces Tough Skin.

Aging

 * Ancient: A crocodile folk who survives past a hundred years becomes large-sized and gains all penalties and bonus this entails.